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Deathstalker Rebellion (Deathstalker) More Details...
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Title: Deathstalker Rebellion (Deathstalker)
Author: Simon R. Green
Rating: Not available
Avg. Score: 4 rated 4 stars
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Review of Deathstalker Rebellion (Deathstalker)

  • Episode 3 of 5: Only Owen Deathstalkerâoutlawed, with a price on his head and a mighty warrior lineage in his veinsâhad the courage to take up sword and energy gun against Queen Lionstone XIV. Now as he gathers his unlikely forceâthe legendary washed-up hero Jack Random, the beautiful pirate Hazel d'Arc, the original Deathstalker long since presumed dead, and the alien Hadenmenâthe eyes of the downtrodden are upon himâ¦while the freedom of a galaxy awaits!
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Comments for Deathstalker Rebellion (Deathstalker)

  • Posted on 2007-08-26
    Super Reader

    Robot space zombies. My spousal unit thinks they are a bad idea. I am glad Simon Green disagrees.

    This is a weighty tome for something like this, and does drag at times, and seem flat because of it. However, it is saved by some of the funny lines and the sheer over the top craziness of the Personalities.

    They read capitalised. Owen Deathstalker. Jack Random. Jenny Psycho. Ruby Journey. Kid Death, etc.

    Clones, espers, energy half-men, and more. Nuns, robot zombies, slaves, rogue AI, mutants, monsters, super secret police and anything else he could think up.

    Even the most stable that want to be historians and drink plonk kill people with swords because it is more fun.

    In Deathstalker's case, the sword thing makes sense, because if you are fighting someone up close and have the genetic advantage of being able to superspeed boost your strength and reflexes staying out of long range weapons exchanges where your advantage is minimal makes sense.

    Green has taken Flash Gordon and E. E. Doc Smith (and even has a ship called the Dauntless - but flown by the bad guys) and mutated it via the Tatooine cantina to come up with a very large violent conflict. With an evil empress instead of Ming the Merciless.

    I haven't read the first book, but apparently in a desparate situation an alien machine did something to all the Personalities that were there, and made them younger, stronger, faster, linked them mentally and gave them ever growing and increasing powers. So, Deathstalker's superhumans lead the rebellion.

    The last part of the book is where a third of these superhumans fight a battle to free some clones and rebels from under one Imperial family's control, complete with subversive star media commentator and tranvestite camerman to film it live.

    It reads pretty much as though he was crazily coming up with ideas and throwing them at his keyboard.

    If you like this sort of thing in general, space carnage, with swords, then it is probably worth picking one of these up to have a look. No great stuff, but packed full of hilarity and hitting things.
    Score: 3 rated 3 stars
  • Posted on 2005-01-01
    Let's get this slightly campy rebellion started

    While this second entry in the life and times of Owen Deathstalker retains all of the action and fun of the first novel, an element of camp seems to have set in to make the series less fulfilling. Greene, every so often, seems to set the story aside momentarily in an effort to be funny, and the introduction of characters such as Half a Man indicates to me that Greene has decided to embrace some of the campiness of space opera and just run with it. Perhaps the most interesting thing about Deathstalker Rebellion is the fact that Owen Deathstalker, the main character by default, is the least interesting person in this entire drama. Outlawed by Lionstone XIV, this historian and aristocrat turned reluctant hero has set the rebellion against the Empire in motion, but - at least at this early stage of the game - he has become all but irrelevant. His close comrades - legendary rebel Jack Random, pirate and clonelegger Helen D'Ark, and bounty hunter Ruby Journey - are much more prominent and intriguing than he is.

    The first real blow Deathstalker delivers to the Empire is an assault on the Income Tax and Tithe Headquarters on Golgotha, seat of the imperial government. He succeeds in throwing the Empire's finances into disarray, but the resulting blow to the planet's defenses allows an unknown alien ship to pop in and lay waste to the starport and other prominent facilities. This poses a problem, as the underground of rebels (including a number of fascinating aristocrats alongside hackers, clones, and individuals with esp abilities) already plotting their own rebellion on Golgotha itself aren't exactly happy about staging a rebellion that promises to just open up the way for their own annihilation by aliens. In the aftermath, however, all the rebel groups throughout the Empire come together for the first time in order to make plans to work together. Lionstone XIV, meanwhile, has to lay plans for a threat from within as well as without. Captain Silence and Investigator Frost (my favorite characters) somehow manage to avoid execution for their failures once again and end up out on the Rim shoring up planetary support. While there, they encounter a lost ship from two centuries earlier which turns out to be full of Ghost Warriors; these are animated, computer-enhanced corpses controlled by the dastardly AI from the planet Shub, known enemies who now bear watching - along with the Hadenmen, or Enemies of Humanity, who have joined up with Owen's forces after the Deathstalker freed them from their Tomb on the lost planet Haden.

    The main action in this novel, though, focuses on the inhospitable planet Technos III, where the Wolfe Family is in charge of producing new stardrives for the imperial navy. Family clans are very complicated in this imperial universe, with each Family conspiring for greater power while individual Family members constantly plot against one another. Thus it is that several groups, not just the rebels, do not want to see the Wolfes produce a single new stardrive. Random and Ruby travel to the harsh environment to lead the rebel forces fighting for their planet, but the biggest surprises are laid by folks ostensibly loyal to the empire - it all comes together to make the ultimate climax quite interesting, to say the least.

    Deathstalker Rebellion seems much longer than its 500+ pages. There are some redundancies built in to the story, characters have a knack for somehow managing to engage in pages of private dialogue in the midst of frantic activity going on all around them, and there are some real "oh, come on" moments in the story. You've got one character who returned 200 years ago from alien capture with only one side of his body - his other half is some sort of alien energy field. You've got heroes capable of doing all kinds of miracles thanks to an earlier trip through a mysterious maze of unknown alien origins, and that sometimes provides an easy out for Greene when characters find themselves in real trouble (sort of an alien ex machina). You have a civilization that has manufactured a weapon capable of wiping out a galaxy of worlds instantaneously, yet no one can invent a blaster that doesn't require two minutes to recharge between shots. Perhaps the biggest problem is the fact that events and characters are spread quite thin across the novel - you can go 100 pages without encountering the protagonist, for example. As the rebel efforts begin to coalesce in the future, though, I would expect this problem to diminish.

    Despite the negatives, Deathstalker Rebellion is a fun, action-packed, sometimes slightly wacky, read; it's pure space opera and seemingly proud of it. The encounter with the Ghost Warriors is an especially intriguing, momentarily creepy, episode. I wouldn't recommend starting this series with this or any other sequel, though; there is just far too much going on in too many different places. If you enjoy space opera, you should enjoy the Deathstalker series; if you can take it or leave it when it comes to space opera, you may find yourself frustrated by the seemingly slow progression of events in these pages.
    Score: 4 rated 4 stars
  • Posted on 2004-10-14
    Great Space Opera

    If you can skim through the worst of Simon Green's wordiness, you'll do all right with this book - the meat of the story is worth it. Hazel, Owen, Finlay, Ruby, Jack, Silence, Frost and the others are still developing as characters in interesting ways. The encounter with the Ghost Warriors is especially chilling, as is the Grendel Alien(s). Great read for those who favor sci-fi over fantasy.
    Score: 4 rated 4 stars
  • Posted on 2001-12-16
    Good stuff

    I loved it, plenty of gore and comments while it's happening. Great characters, awesome storyline, it's just good stuff.
    Score: 5 rated 5 stars
  • Posted on 2001-12-02
    Better in many ways than the original Deathstalker book

    Green excells himself with this second installment in the Owen Deathstalker saga. Definitely a Space Opera with very obvious sword and swashbuckling influences, this book helps transform Owen Deathstalker and his band into characters of interest.
    Score: 5 rated 5 stars

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